Autor Tema: Coasts in Velmad  (Leído 1546 veces)


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Coasts in Velmad
« en: Octubre 05, 2009, 11:26:52 pm »
Coasts have been finally implemented!

Now when you click on rudder button you will see if your ship runs aground. Then you can select a new course and click rudder button again (as usually). This procedure will help us to find bugs and to simulate depth measurements from ships.

Beware, ships run aground far from coasts graphics. There are some bathymetric hidden lines.

Currently, when a ship sails aground the only effect will be that she passes to no sail setting, and her fatigue increases correspondingly.


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Re: Coasts in Velmad
« Respuesta #1 en: Noviembre 26, 2009, 04:37:42 pm »

If you do run aground, what it the best way to re-float?  Historically a ship might try to back sails to "reverse" off the sand (depending on wind direction and use an anchor to help pull the ship off, or lighten the ship by throwing cannons overboard, etc. 

In the game we can anchor and turn the ship or try to sail off, so I am wondering what works best for the computer!