Autor Tema: SUGGESTIONS, QUESTIONS, and ANSWERS  (Leído 40981 veces)

Peon9

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Re: SUGGESTIONS, QUESTIONS, and ANSWERS
« Respuesta #30 en: Julio 23, 2008, 12:11:40 pm »
Green and normal crews can shoot as far as 100% of fatigue (100% too).

Veteran and elite crews up to 120% (120% too).

I am not 100% sure, but i think that also if a ship is in NV or achored, as it has a -10% fatigue bonus for shooting, it is possible for her to shoot with 110% level in the first case and 130% in the second  ;) But, i say, it is an exception.

Regards

TV REGERE IMPERIO FLUCTUS, HISPANIA MEMENTO

Munrox

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Re: SUGGESTIONS, QUESTIONS, and ANSWERS
« Respuesta #31 en: Julio 23, 2008, 01:02:50 pm »
At no sail or anchored a ship gets a -10 fatigue bonus for shooting but that bonus doesn't affect maximum fatigue limit.

Fatigue reduces shooting damage representing decreased reload speed, accuracy and increased disorder, smoke and so on.

edward pellew

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Re: SUGGESTIONS, QUESTIONS, and ANSWERS
« Respuesta #32 en: Julio 23, 2008, 05:32:35 pm »
Ok, I think there has been misunderstanding when people have said you can't shoot above 100% w. NorCrew because I thought I fired guns at 130-180 fatigue levels.

Is it that the guns won't fire or
the guns will fire but the shots are not effective


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Munrox

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Re: SUGGESTIONS, QUESTIONS, and ANSWERS
« Respuesta #33 en: Julio 23, 2008, 06:30:44 pm »
Green and normal crew can shot 0-100% fatigue, veteran and elite 0-120%. Out of that range you can not shot. You can order shooting but no damage will be caused, a message saying your crew is loading will appear in turn report.


Wishgamer

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Re: SUGGESTIONS, QUESTIONS, and ANSWERS
« Respuesta #34 en: Julio 23, 2008, 08:50:55 pm »
...and not just loading but exhausted too ;)
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edward pellew

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Re: SUGGESTIONS, QUESTIONS, and ANSWERS
« Respuesta #35 en: Julio 23, 2008, 10:32:57 pm »
Sorry to be so slow, I've seen the message many times; my men like fighting tired ;-)

You are saying it will keep showing that message until the fatigue gets below 100-120 or
that it could fire a broadside, but not hit anything?
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Munrox

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Re: SUGGESTIONS, QUESTIONS, and ANSWERS
« Respuesta #36 en: Julio 23, 2008, 10:39:38 pm »
It will keeping showing that message.

Wishgamer

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Re: SUGGESTIONS, QUESTIONS, and ANSWERS
« Respuesta #37 en: Julio 23, 2008, 10:39:49 pm »
yep. The message appears and says everyone that your crew is exhausted and cannot fire, and will not, and have not and shall rest hehehehehe
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edward pellew

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Re: SUGGESTIONS, QUESTIONS, and ANSWERS
« Respuesta #38 en: Julio 25, 2008, 05:56:31 pm »
I understand what you are saying, but the program seems to be acting differently.
Last turn Goliath had 130% fatigue, which you say means she will not fire a broadside.
I tried anyhow, her fatigue is now 140% and she did fire (see below)

The HMS Goliath shoots her batteries of starboard against the hull of Le Conquerant by port
with ammunition of grapeshot at 37 m causing a damage of 68 in her hull.
3 dead and 5 wounded men
damage to the rig (0):
0 dead and 0 wounded men


The damage from grape at 37 meters was small. So it seems you can fire above 120% but the penalty is large, yes?

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edward pellew

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Re: SUGGESTIONS, QUESTIONS, and ANSWERS
« Respuesta #39 en: Julio 27, 2008, 06:01:49 am »
Question on carronades: rules 1.2, pg 14

there are 3 figures on carronade effectiveness at 300, 225, 150 meters.
What is the shot, round or grape?

bar shot
7 lengths of distance effectiveness is 33% pg. 10
what are the lengths, what is it in meters?
« Última modificación: Julio 27, 2008, 06:20:49 am por vernon coffee »
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Peon9

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Re: SUGGESTIONS, QUESTIONS, and ANSWERS
« Respuesta #40 en: Julio 27, 2008, 10:16:49 am »
a) It is the same. There are three zones of efectiveness in degree

b) A lenght = 75m. For example, look how 150, 225 and 300 are three steps of 75m.  ;) and in general so for the rest of the main figures of the game

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edward pellew

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Re: SUGGESTIONS, QUESTIONS, and ANSWERS
« Respuesta #41 en: Julio 31, 2008, 03:54:57 am »
Does anyone know what the time refers to on the Info page?
After the table on the fleets is text:
   
Turn 79
(6 h 35 m)
Back

I assume this is a reference to time. But it doesn't count up or down. What does it refer to?
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CyJan

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Re: SUGGESTIONS, QUESTIONS, and ANSWERS
« Respuesta #42 en: Julio 31, 2008, 11:05:00 am »
Its the duration of the game allowing five minutes per turn, it goes up five minutes every turn.

so
Citar
Turn 79
(6 h 35 m)

is 6 hours (72 turns at 12 per hour) plus 35 minutes (7 turns at 5 minutes) = 79 turns.

Might be useful for it to have a absolute tine as well (or even instead of)

Cyjan
If you have time to write it down, it isn't important!

Wishgamer

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Re: SUGGESTIONS, QUESTIONS, and ANSWERS
« Respuesta #43 en: Julio 31, 2008, 12:52:25 pm »
What do you mean with absolute time my friend? The system calculates time as you said and it starts from zero so I don't get the idea of absolute time you mention ???
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CyJan

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Re: SUGGESTIONS, QUESTIONS, and ANSWERS
« Respuesta #44 en: Julio 31, 2008, 03:01:43 pm »
The system show game time expired (the amount of time the game has been running) but not the absolute time, the time of day in the game.

So a game might start at game time 15:00PM, (0h 0m), so when it run for 36 turns it would be (3h 0m), and 18:00PM. Gives us a clue as to when it will go dark.

Cyjan
If you have time to write it down, it isn't important!