Autor Tema: SUGGESTIONS, QUESTIONS, and ANSWERS  (Leído 40980 veces)

Zarby

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Re: SUGGESTIONS, QUESTIONS, and ANSWERS
« Respuesta #15 en: Julio 16, 2008, 11:55:40 pm »
So I can see their signal flags, but I cannot see their ship?  ???
Since space-time is bent, infinity eventually returns to where it started.

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Puesto que el espacio-tiempo está curvado, el infinito vuelve finalmente a donde comenzó

edward pellew

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Re: SUGGESTIONS, QUESTIONS, and ANSWERS: gunnery
« Respuesta #16 en: Julio 19, 2008, 05:45:47 pm »
<<In order to reload double-shot, round shot must be loaded previously into that band.
During the turn that double-shot is reloaded that band cannot be fired.>>

please comment on whether the following sentence is accurate:

In order to fire a double-shot load the gun must aready be loaded with round shot from a previous turn and then loaded again, thus taking an extra turn.









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Aaron

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Re: SUGGESTIONS, QUESTIONS, and ANSWERS
« Respuesta #17 en: Julio 19, 2008, 07:08:48 pm »
I am 99% sure that is correct.
Velmad ID 182

Munrox

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Re: SUGGESTIONS, QUESTIONS, and ANSWERS
« Respuesta #18 en: Julio 19, 2008, 08:49:47 pm »
That is, Vernon. You can not fire for one turn. Next turn double shot is loaded and you can fire normally.

If during reload turn you click on an objective, double shot reload is cancelled. If you click double shot reload, then shooting objective is cancelled.

CyJan

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Re: SUGGESTIONS, QUESTIONS, and ANSWERS
« Respuesta #19 en: Julio 19, 2008, 10:37:18 pm »
Munrox

The English is understood, but the reality is that you couldn't load round shot and then add some more, you had to decide to load double shot from the start (often with a load of grape or canister as well).

I think this is why double shot was usually only used at the start of an engagement.

I would think that double shot should be a seperate load that always takes two turns, and can't be used as round shot half way through. (However you wouold need to add an otption to allow choice of ammunition load at the start of the game to make it work properly)

CyJan
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Munrox

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Re: SUGGESTIONS, QUESTIONS, and ANSWERS
« Respuesta #20 en: Julio 19, 2008, 11:36:41 pm »
I see your point. But I don't see a real problem, players have more flexibility that in reality but one turn penalization and fatigue penalization are enough, I think. In the games I played I didn't see an irregular use of double shot.

In real life, double shooting overheat guns and is more dangerous and harder to accomplish in combat so it was not usual, mainly only as first shot. I read that Royal Navy, in more modern times that what we play, refused some kind of guns just because they couldn't be doubleshoted so I think double shooting is not totally unusual in combat.

edward pellew

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Re: SUGGESTIONS, QUESTIONS, and ANSWERS
« Respuesta #21 en: Julio 20, 2008, 05:55:11 am »
I hope you are up for plenty of questions, I am working my way through v. 1.2 until 1.3 is ready. This question is from pg.10

<<Grape shot: at close range it is the ammunition of choice for decimating the enemy crew on deck.

1. Its damage against the hull is of 50%
2. fired against the rigging it only produces 1/3 of the damage
3. It causes triple of the losses that the round-shot would do shot to the hull and double of losses that the chain-shot to the rigging.
4. It mays have an effect on morale as shown in the corresponding chapter.>>

#1 says 50% against the hull, #3 says 300%; I am not understanding.

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Wishgamer

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Re: SUGGESTIONS, QUESTIONS, and ANSWERS
« Respuesta #22 en: Julio 20, 2008, 09:39:43 am »
Hello Vernon, I will try to explain this one.

The "error" is in that that 50% is on regards of damage points to the hull, while the 300% you are referring to is in regards of men lost in combat either dead or wounded.

So if you, the English men... and women? ;) (maybe there is one or two around)think this could be better worded in a different way, just a correction will be welcome for sure my friend

hope this helps
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CyJan

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Re: SUGGESTIONS, QUESTIONS, and ANSWERS
« Respuesta #23 en: Julio 20, 2008, 11:57:38 am »
Citar
It causes triple of the losses that the round-shot would do shot to the hull and double of losses that the chain-shot to the rigging.

"It causes treble the casualties that round-shot causes when fired at the hull and double the casualties that chain-shot causes when fired at the rigging."
If you have time to write it down, it isn't important!

edward pellew

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Re: SUGGESTIONS, QUESTIONS, and ANSWERS
« Respuesta #24 en: Julio 21, 2008, 06:11:12 am »
I tried pasteing this in but the formating gets scrambled, so please follow link and advise on accuracy of table.

http://www.facebook.com/album.php?aid=25074&l=61813&id=541712520
« Última modificación: Julio 21, 2008, 05:02:09 pm por vernon coffee »
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Peon9

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Re: SUGGESTIONS, QUESTIONS, and ANSWERS
« Respuesta #25 en: Julio 21, 2008, 09:19:51 am »
He,he...  ;)

Good, Vernon  :) ... Why you don't put your captain's image in your Velmad profile? You only have to put there the internet direction of your image...  8)

TV REGERE IMPERIO FLUCTUS, HISPANIA MEMENTO

Munrox

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Re: SUGGESTIONS, QUESTIONS, and ANSWERS
« Respuesta #26 en: Julio 21, 2008, 08:46:12 pm »
Excellent Vernon. We could add this to help post (deleting espresso thing  ;D)


edward pellew

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Re: SUGGESTIONS, QUESTIONS, and ANSWERS
« Respuesta #27 en: Julio 22, 2008, 04:54:46 pm »
I'm glad you think it would be helpful.

If you wait a few days I will have a revised version with more information, including what the effects of fatigue are.
I also should have a couple of your graphs translated into English at the same.

PS I hope people are checking the figures for accuracy, I am partly doing this to learn the rules myself.
« Última modificación: Julio 22, 2008, 04:59:01 pm por vernon coffee »
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edward pellew

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Re: SUGGESTIONS, QUESTIONS, and ANSWERS
« Respuesta #28 en: Julio 23, 2008, 04:47:01 am »
1) What are the different areas which fatigue effects and in what way?

1. time to reload guns
a. delayed how many extra turns?
b. how is that calculated?

Any other areas?


2) pg 09 says that Beginner & Normal crews can not fire when fatigue is above 90% and Veteran & Elite above 120% . Is that correct?

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CyJan

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Re: SUGGESTIONS, QUESTIONS, and ANSWERS
« Respuesta #29 en: Julio 23, 2008, 11:42:12 am »
Vernon

Its dependant on the fatique level. the higher the fatigue the longer the recovery period

At greater than 100% (I thought, although it might be 90% as in the rules) normal crews can't reload (so at 160% fatique it will take 3 turns (-20% per turn) to be able to fire again, assuming they don't do anything else fatiguing in the meantime)


Cyjan
If you have time to write it down, it isn't important!